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‘Street Fighter’ Review: Video Game Fighter Film Knocks Itself Unconscious

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CitrixNews Staff
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‘Street Fighter’ Review: Video Game Fighter Film Knocks Itself Unconscious
Oct 15, 2026 9:00am PT ‘Street Fighter’ Review: Video Game Fighter Film Knocks Itself Unconscious

After a strong start, Kitao Sakurai’s Capcom adaptation nosedives into nonsense.

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Siddhant Adlakha

See All Add us as a Google Preferred Source STREET FIGHTER, Cody Rhodes, 2026. ph: Mark Rogers /© Paramount Pictures /Courtesy Everett Collection ©Paramount/Courtesy Everett Collection

You could set your watch to the moment Kitao Sakurai’s “Street Fighter” stops working. It’s almost exactly at the halfway mark, when its streamlined, delightfully cartoonish saga actually reaches its central tournament, an elimination series of seven fights, of which we see maybe one and a half. From that point on, this martial arts video game adaptation becomes disastrously scattered, between setups and payoffs at complete odds, confounding ADR, and a total lack of any actual conclusion. It’s a shame, given how enjoyable the film initially is.

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