Optimus Prime Photo by Kate Green/Getty Images for Paramount Pictures UK Tired of seeing unauthorized AI-generated versions of its characters proliferate on various platforms, Hasbro is launching its own AI studio called Sixth Wall, which will enable the toy giant’s stable of characters to be deployed by third parties across the new experiences that the technology allows for.
And of particular note to Hollywood: Hasbro is working with real voice actors, including the original voice actors for many of its most popular characters, to help it do so.
“Every IP owner looks at all of the millions of unauthorized versions of their characters on other tech platforms and frontier models, and it’s not a great experience for fans, and it’s not on brand for us,” says Sixth Wall CEO Roberta Thomson, in an interview with The Hollywood Reporter. “So you have a few choices as an IP owner: You could decide to enforce on everything, whack a mole, send a bunch of cease and desists. You could decide to enable the UGC directly with consumers … but the question we posed was, what if we just offered the authorized end-to-end blue check version of the character that a company could license from us? And then we can guarantee that they’re going to show up in a context that we already approve of and feel comfortable with, and show up in a way that is within the guardrails that we have set with the character.”
“Right now all of our IP is sitting in static media, trapped in a toy on a shelf, a movie, a video game, but as these characters come to life and interact and speak in real-time, you have to govern their behavior, which is a different set of technical and brand challenges, and it’s that expertise that we’ve developed,” she adds.
So the company has developed its own internal platform called CharacterOS (Thomson calls it a “golden record” for each piece of IP), that sets guardrails and personality traits for each character. Mr. Potato Head, for example, won’t be giving any tips on how to cook the best french fry. Cobra Commander is primarily focused on conquering planet earth, not giving power lunch recommendations, as The Hollywood Reporter tried to get out of him in a voice chat.
“CharacterOS is compelling because it unlocks a bigger creative canvas while addressing a real challenge in AI: the unauthorized use of content. It is built around a creator-first model that gives voice talent and creatives a meaningful seat at the table. It gives brands a trusted way to bring characters into new AI-enabled platforms without losing what makes them authentic,” said Chris Cocks, CEO of Hasbro. “And most exciting to me, it opens entirely new surfaces for play and storytelling, from making a store greeting feel magical to transforming a call waiting experience into a moment with a fan’s favorite character.”
The initial slate of characters will include Mr. Potato Head, Megatron from Transformers, Cobra Commander from GI Joe, and the cast of the Clue board game. Others will be added later on. There’s even Optimus Prime, voiced by Peter Cullen, who has been voicing the character since the 1980s. For characters without an established voice actor, the company approached professionals in the space and found some that were interested in participating.
In fact, Thomson says that using real voice actors is a”crucial” part of the company’s strategy in the space: The studio will not use the voices to create films or TV shows, only for AI-enabled interactive experiences.
“We could have decided to move forward with synthetic voices, and all of the models give a good approximation of those voices because they’re out there, but it didn’t feel like the right thing to do,” she says. “As we talked to the voice talent, we said very sincerely, this should be a new source of revenue for you. Because these experiences are enabled by the technology, they’re dynamic, interactive, and personalized. They’re not replacing something that you would currently go into the studio for, like a long-form movie voiceover. So, we’re not going to use the voices for those purposes, but for something that wouldn’t have existed before.”
Instead, she said, Sixth Wall will function “almost like the talent agents who are offering up these characters to licensees who might want to build fun experiences with them,” with the real voices a part of that package.
The company is also partnering with ElevenLabs to bring select Hasbro characters to its audio marketplace.
Sixth Wall has already held conversations with potential licensees, and Thomson says that the enthusiasm from those partners is real.
The company is currently focused on experiences and enterprise use-cases that cater to consumers 13 and older, with a particular focus on specific areas like: Interactive storytelling experiences; Conversational games and digital companions; Connected physical products and robotics; AI-powered brand ambassadors; Location-based entertainment experiences; and Dynamic customer engagement agents.
“Imagine like giant animatronic robot [say, perhaps, Optimus Prime?] walking around in a theme park and entertaining guests as they’re waiting in line. Suddenly, your one hour wait in line becomes a really fun and delightful and engaging experience,” she says. “Imagine you’re waiting on hold for a customer service agent playing a voice game of Trivial Pursuit. Suddenly, you wouldn’t mind your 10 minute wait. You might actually be like, ‘wait, I haven’t finished.’ At its most basic, there storytelling experiences with infinite branches, where, because these experiences are new and additive, they’re dynamic, they’re personalized. You can take a story in any direction.”
Sixth Wall is perhaps a model for a new path forward for IP owners, which are all grappling with the misuse of their characters in new places. Last year, Disney cut a deal with OpenAI to bring its characters to its Sora platform after seeing them misused there, though that deal ended up being short-lived. Perhaps licensing the traits and voices of those characters is the next logical step.
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